Wrath of the righteous classes

Hem / Hobby, Spel & Fritid / Wrath of the righteous classes

The best part is that you don't lose anything for it.

  • Flame Dancer
    You gain access to 3 fire spells (fireball being the strongest) and the ability to share some fire resistance to your party along with your songs. A player could build a damage dealer that uses Negative Energy on enemies whole using their smaller library of healing spells for party support.

    The Oracle class is fairly complex when it comes to mechanics and RP.

    Some players might not like the amount of work when it comes to creating a character with a unique build, but others will appreciate the detail.

  • The Oracle is often compared to a Cleric in the Pathfinder universe when it comes to the capacity for healing. Being mounted basically means you have extended movement range for free since you use the mount's movement, and receive extra survivability because your mount actually takes all normal melee/ranged attacks instead of you.

    wrath of the righteous classes

    However, they can only choose 6 rogue talents (bonus feats) instead of 10, with the first one being at level 4.

  • Elemental Engine
    You get higher damage potential from your Burn at higher levels, but you can't reduce the burn cost of your abilities as much as other archetypes.

  • Kinetic Knight
    Melee Kineticist.

    I have a Court Poet build for Seelah if you're interested!

  • Demon Dancer
    You can give everyone on your group an extra bite attack during your Rage, along with an extra +2 STR on your rage song starting from level 7. Roleplaying choice, because you can only cast Greater Dispel Magic at level 16 due to Warpriest's delayed spellcasting progression, which is really late (other casters get this spell at 12), and you don't even get any bonuses to your dispels.

  • Feral Champion
    Warpriest + Druid.

    However, their damage potential at higher levels can get quite absurd (some may say broken).

  • Difficulty Level: Rated 3/5 due to the management of their divine spells to heal, harm, or protect. You can actually cast both the positive and negative channeling spells, but can only be of neutral alignment.

  • Separatist (Lord of Nothing DLC)
    The Separatist can select a second domain without the alignment restrictions of their chosen deity (for example, picking a chaotic good deity and a law domain), gaining access to two new subdomains for that choice: Undead and Ice.

    However, the second domain’s abilities and spells will be a bit weaker, receiving a -2 penalty to spell level, DC, and uses per day.

  • Druids are divine casters specialized in nature magic, summoning, and some metamorphosis on the side. The best part is: you don't lose anything for it.
  • Number of Archetype Choices: A total of 7, each one focusing on either spellcasting, melee fighting, or spellcasting damage.

    You receive all common summoning abilities and can convert your regular spells into summons. Students of war often pride themselves in studying topics that combat-focused types might not normally find value in, and their ability to thaw upon unexpected lore and information has become something of a legend among their kind.

  • Hellknight Signifer

    Hellknight signifers form the spellcasting arm of the Hellknight orders.

    That effect will also give you some kind of penalty, like reducing your armor, and making you exhausted after your Rage effect ends (until higher levels). If you want your Cleric to sit on the backline safely casting spells, this is probably the best option for you.

  • Herald Caller
    Another version of a caster Cleric which specializes in summoning monsters.

    But, they still have a support role due to songs that buff your entire party. Having said that, they can also function as frontline combatants akin to the Cleric (when built properly, of course). However, for being a lone crusader, all of their paladin auras only affect themselves, and they can’t choose a mount.

  • Warrior of the Holy Light
    The classic "Warrior of Light" anime trope.

    I have a mercenary build guide for this class!

  • Herald of the Horn
    Full caster variant who specializes in sonic damage, like the Shout spells. You also get the Elemental Vortex ability (at level 6), that can pull all enemies around a 10-foot radius and deal some slashing damage.